This is my personal site, and here you will find downloads and screenshots of various projects I've worked on. I'm an amateur video game programmer from the United States and most of my work is for the NES. Everything is open source and GPL licensed so you can look around at how it works and even make/distribute modifications if you wish.
Nova the Squirrel (work-in-progress)
Nova the Squirrel is an NES game that stars Nova Storm, a green squirrel, who ends up in a strange world at a convenient time, and has to use her new abilities to save it. It's a platformer that mostly focuses on Kirby-style ability copying and puzzle mechanics.
In addition to creating a rad game, the goal of this project is to develop the Princess Engine (named because its goal is similar to President) into something that's that's a useful base for other people who want to make NES platformer games. This engine will provide something much more legal to play with than hacking a game in the Mario series. In addition, unlike with Super Mario World, all the tools as well as the game itself are completely open source, and GPL licensed.
Net Puzzle Arena is the spiritual sequel to freepuzzlearena. It will be a collection of cross-platform action puzzle games with online multiplayer. The primary focus is making a way to play a mostly accurate version of Puzzle League online. Work in progress.
A recreation of the old BYOND "building game" genre of games. Needs a better name, but so far players can connect, walk around, and build on a map together. Later players will be able to create their own maps with permission settings they choose, and upload their own graphics and player sprites. Work in progress.
Forehead Block Guy SDL
A C rewrite of my earlier Forehead Block Guy for NES
that I wrote in 2011, except a lot cooler and way less buggy. This is a simple platformer where you go around launching blocks from your forehead (hence the name) in order to defeat enemies. Some levels involve defeating all the enemies on a level and some require you to collect a certain number of Doritos.
This is still unfinished, as I started running out of ideas after I finished the first world and with the new, more complex level format I never finished the level editor. I was originally writing this for the nD but since that's dead I'm not sure what to do with it now, and if I was going to make a game like this for a non-NES platform I'd probably make DABG instead.
Download (with source)
SkiFree POOP VERSION
This is just the classic SkiFree with lots of pictures changed with a resource editor to make it have poop and Doritos and Obama and stuff in place of what's normally there.
Very fast implementation of Conway's Life for the NES with a 32x32 grid. Originally I wanted to reverse engineer how Video Life manages to be so fast but then I decided to just try and make a Life that takes advantage of how much more space you get in an NES cart.
Download (with source, 2013)
Forehead Block Guy
My first complete NES game that led to DABG and that sucks and has horrible code, and that I wrote when I was 15. I'd recommend checking out the SDL version
or just playing DABG which has most of the same gameplay.
Download (with source, 2011)
A really old hack of Super Mario Bros that changes all the levels, lots of palettes, graphics and even the music. There's a mix of a disco theme with Youtube Poop theme and this was the first game of mine to have flying cheeseburger enemies.
Download (IPS patch, 2008)
This is a very simplistic tile-based platformer for the TI-83+ and TI-84+ graphing calculators where you can walk around and place/remove tiles on a 48x16 map, which you can save or load to 9 slots. Oh, and you can draw up to 16 of your own block types.
Download (with source, 2012)
Rules for Golly
- Ash2 - a simple rule that stays mostly stable but that has guns and spaceships
- Banks4World - Banks IV and WireWorld combined and able to interface with each other
- Wanderers+ - a version of a Generations rule named Wanderers that's supposed to make it easier to make guns with the addition of another cell state
- NeatTracks - signals flow over tracks, see the examples
- NCWireWorld - a version of WireWorld with tiny wire crossing states and states for AND, OR and XOR
- JustFriends - implementation of the JustFriends rule from MCell
- Phoenix - rule where no cell lives for more than one generation
Comics I read